Thursday, 19 May 2016

FMP platformer process and evaluation

I created the platform background on photoshop. The design is simple because it is based on Super Mario Bros 2
I decided to put a question mark above his head because it helps with making the transition clear that I was sucked into the game and puzzled as to what's going on.
I created a position keyframe and set the start and end points as seen on the timeline below


When the character jumps, I modified the sprite by moving his legs into his body to give the illusion that he's bracing to jump.
The movement of the character and the fireballs is done by using positioning keyframes (After Effects) and moving the points closer together to adjust the speed where necessary.

I dislike the second platform row when the character jumps to the third platform because I was unable to get the jump smooth enough and he clips the platform. In future, I would adjust the path that the character jumps on and lower the distance, the third platform and the way he jumps.

The coin was created with photoshop and is featured throughout my FMP.





 The effect of the shrinking coin was done using scale and position.

I used the copyright free green screen video effect from youtube and then used keylight 1.2 to take away the green screen.

I had a photo of me taken from the upcoming fight scene
In the video cassette green screen copyright free effect there was a wipe that I adjusted using  keyframe opacity to give the illusion that the wipe is taking the character with it to the next level.


To create the fireball, I used photoshop. I cut out the head of the sprite, turned it 90 degrees and then recoloured it and duplicated it three times with different colours to create a retro fireball.





I found this sprite on deviant art, then traced it and inserted colour into similar places as the original to get the retro effect. I 








I am very pleased with the outcome of this scene (except for the issue above) and making a better walking animation for the sprite so he isn't just sliding. Otherwise, it came out as planned.

The music in this scene was 8-bit style copyright free. This fits the scene as it was 8-16bit style.  The coin sound effect also represents retro gaming and was sourced from freesound 




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