Thursday, 19 May 2016

first person shooter FMP process and evaluation

I created the UFO using Adobe Illustrator. 



I drew the outline of half a UFO then went on the 3D drop down menu and used "Revolve"



This image was my inspiration for the flying saucer.



Below is my final flying saucer design. I added the glow in photoshop. If I had the opportunity to do this project again, I would spend more time making the UFO like my inspiration and put animated lights and make it look as though it was revolving.


I created several different UFOs. I did this to create a selection for which one I would choose that was closest to the flying saucer that I envisioned.



I started out keying the green screen using keylight 1.2
I then increased the screen gain to get a cleaner image and to resize it so the gun wasn't taking up the whole screen

I imported the background photo I took in Bath and dragged the layer to the bottom of the timeline. Of the photos I took, I chose this one because I liked the depth this image gives to the scene.

The photos below were others I took around Bath but chose not to use.









If I had the opportunity to do this project again I would preferred a less urban background,maybe a field  or a forest. A more natural environment.

I then imported two royalty free green screen effects (impact sparks/muzzleflash) from youtube and took away the green using keylight 1.2
I imported the UFO. This was a PNG so it had no background.

I created a position keyframe to fit the trajectory of the flying saucer with the movement of the gun. I exported it to Adobe Premier Pro then imported sound effects from freesound and youtube (copyright free).


I am happy with this, but with more time I would tweak the timing of the impact sparks and I would also add a health bar for the flying saucer to help the viewer know what the goal of this scene is. I would also somehow include Planet Games logo or some reference

I created the music for this video using Garageband

Originally I was going to have targets pop up, but I changed this to a UFO because it was more Planet Games orientated and it's more interesting and dynamic and because a UFO will appeal to a more universal audience and if I had an alternative to the UFO it would be a person or a target which would be either too violent or only appeal to a minority of the audience..

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